#[repr(C)]pub struct mouse_state_t {
pub buttons: u32,
pub dx: c_int,
pub dy: c_int,
pub dz: c_int,
}
Fields§
§dx: c_int
§dy: c_int
§dz: c_int
#[repr(C)]pub struct mouse_state_t {
pub buttons: u32,
pub dx: c_int,
pub dy: c_int,
pub dz: c_int,
}
dx: c_int
§dy: c_int
§dz: c_int